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Showing posts with label Production. Show all posts
Showing posts with label Production. Show all posts

Tuesday, 8 May 2012

Final Cut Evaluation



For our Final cut we made minor changes. This included cleaning up the editing process and such as the initial title sequence so that the text did not overlap. We also adjusted the the final title sequence so that it was not too long and adjusted audio levels such as where there is high wind noise. However we could have improved in areas. This includes the editing, as there was still some cuts with dead spots such as a black split second where there is no footage. Possible reasons for this is that the footage we used was 20 Frames Per Second and as we were using a HD editing program we rendered in 1080p 60FPS, this might well have lead our editing program into believing that there were a few extra frames on the end of each of our cuts leading to dead spots. What we did well I believe that we shot our footage in way that when we came to editing it we has ease of creating flowing cuts.

Monday, 23 April 2012

Editing Process Screenshots

Our first imported footage and start of the opening title sequence Graphics. 

Cutting of footage and arrangement to form smooth cuts.

Near the end of our final composition and almost all or footage is in place and cut correctly.

Our final Title sequence with the development of the graphics and the animation of the text and smoking background behind it.

Thursday, 19 January 2012

Preliminary Exercise Analysis and Evaluation.


Throughout the exercise we used a tripod, this enabled us to have a steady and flowing camera shot without any movement that would normally be present with handheld camera. With the use of the tripod we were able to easily track the motion of our characters.
We managed at at most times to get all that we wanted into the frame regardless of the fact that we did not have a wide angle lens nor unlimited space to shoot as we did shoot in a tight corridor with the tripod placed in the farthest corner. As there were many takes we were able to place each of our characters where we wanted and re-shoot if needs be if we were unhappy with the previous shot.
We were able to get all the footage that we wanted. This included all the different angles of the shot that we wanted. In each instance where necessary we collected footage for a match on action and over the shoulder shot etc. When we edited within SonyVegas Pro 11 with the footage we had we were able to match each of clips with its action counter part to perform an match on action cut. We had plenty of footage to work with as there were many takes that we had enabled us to create good cuts. There was no apparent editing faults that we had noticed and we worked thought this process swiftly and without any issues.
Problems that we have noticed after our final render, is that there was a slight quality loss from our raw footage to YouTube however this is to be expected when using a compression .WMV codec within Sony Vegas Pro 11. Additionally there were some audio errors such as low levels in areas resulting difficulty to hear.